Urban Challenge Las Vegas Qualifying Teams
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2002 Las Vegas Results
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Semifinal Highlights
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2002 Semifinals

Urban Challenge National Championships

  Semifinals Highlights
  Start & Trivia Challenge
  Getting Clues
  The Race is On
  Skip Man
  The Sprint to the Finish
  The Last Word
on Ground Support

 Getting Clues
(See the checkpoint clues.)
The first teams out the door received their first surprise of the day — clue batons instead of regular clue sheets. From the Yahoo! Urban Challenge group comes this description:

David Alyea #10096:
The clues were printed on a single red sheet, and it was glued around a 12" long black tube with a 2" diameter. There was a plastic sheet wrapped around the "baton" and secured with a rubber band. The idea was that teams couldn't fax the clues this way- but of course, teams found ways to get the clue sheet, in a printable format, to their internet contacts. Still, it was a great idea to use a baton for the clues. While running, we'd pass the baton back and forth between us, as if we were running a relay race, which was kind of fun. Teams could remove the plastic covering and write directly on the clue sheet if they wanted to. Sure, writing on a rounded surface would be hard, but it was do-able.

The clues themselves were designed to keep as much problem solving as possible on the weight of the participants. Checkpoint 4 was particularly notorious for its inability to be read over a phone to a support team.

Teams started at checkpoints 1 - 4, depending upon the luck of the draw when they picked their Urban Challenge Passport. Again, the Yahoo! group:

David Alyea #10096:
Teams started at one of checkpoints 1, 2, 3 or 4. As you may recall from your city's UC, getting stuck with CP #11 or CP #3, for instance, could be a big disadvantage. Kevin and his team thought this through, and they did a great job of pretty much equalizing the first possible checkpoints by placing them, more or less, equidistant around Jillian's. Without splitting hairs over city blocks, which I suppose some teams will want to do, I think the choice of CPs #1-#4 were were very good and served to spread teams out nicely, without giving teams with starting CP #1 a distance advantage. In fact, my teammate and I felt the best possible starting CP would have been #4! We saw the method to that one right away, so we would just as soon have started with CP #4 and then had more time for CPs #1 through #3.

The Race is On »